Files
DS5Dongle-OLED-Edition-stea…/DUALSENSE_GAME_LIST.md
T
MarcelineVPQandClaude Opus 4.8 cb7fffd795 docs(linux): native adaptive triggers confirmed on Steam AND Heroic, flag-free
Verified 2026-06-07: Cyberpunk on GOG/Heroic fires adaptive triggers in
real gameplay, 1:1 with Steam. Corrects the recipe across README,
CHANGELOG, and the new DUALSENSE_GAME_LIST.md:
  - no launch option needed on Wine 11 (PROTON_ENABLE_HIDRAW now legacy)
  - works on BOTH Steam and Heroic; Heroic needs Steam fully quit + no
    global PROTON_PREFER_SDL
  - XInput-only games (Ghostrunner, Control) give rumble but no triggers
    by engine design, not a dongle limit
  - OpenRGB confirmed a non-issue

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 18:25:25 -06:00

3.3 KiB

DualSense adaptive-trigger games — owned + tested through the dongle

Cross-referenced across Steam + Epic + GOG (~1,271 owned games). Native adaptive triggers work on both Steam and Heroic, flag-free, with runner = GE-Proton-DualSense (Wine 11). Verified 2026-06-07 by running Cyberpunk on both launchers — identical trigger behaviour.

  • Steam: GE-Proton-DualSense + Steam Input off. No launch option needed (Wine 11 enables the hidraw native path by default).
  • Heroic (Epic / GOG): GE-Proton-DualSense + Steam fully quit + no PROTON_PREFER_SDL. No launch option needed. (Earlier belief that Heroic needs PROTON_ENABLE_HIDRAW was wrong — it was masked by the two gotchas below.)

⚠️ Linux gotchas that masquerade as "the dongle is broken" (all host-side)

  • Steam running in the background grabs the pad from non-Steam (Heroic) games. Fully quit Steam, or disable Settings → Controller → PlayStation controller support.
  • A global PROTON_PREFER_SDL=1 forces the SDL/Xbox path and suppresses native triggers. Keep it off (or per-game only). It's how you get a generic Xbox pad when a game lacks native DualSense.
  • XInput-only games can't do adaptive triggers — period. XInput has no trigger-resistance API, so titles that read the pad via XInput (e.g. Ghostrunner, Control on PC) give rumble only, on any OS, through any tool. Not a dongle limit.

Legend: = confirmed working flag-free through the dongle (this session, 2026-06-07).

🎯 Full adaptive triggers

Game Where you own it Status
Cyberpunk 2077 Steam · GOG tested flag-free — confirmed on BOTH Steam and Heroic/GOG
The Last of Us Part I Steam tested flag-free
Marvel's Spider-Man Remastered Steam tested flag-free
Uncharted: Legacy of Thieves Collection Steam tested flag-free
Ghost of Tsushima Director's Cut Steam recognized — bow draw 🏹 (earlier)
Hogwarts Legacy Steam · Epic tested flag-free (native recog + rumble; triggers moderate, in spellcasting)
Ghostrunner Epic · GOG ⚠️ XInput-only on PC — rumble, no adaptive triggers (not the dongle)
Avatar: Frontiers of Pandora Steam tested flag-free
Assassin's Creed Shadows Steam
Indiana Jones and the Great Circle Steam tested flag-free
Star Wars Jedi: Fallen Order Steam
LEGO Star Wars: The Skywalker Saga Steam
Metro Exodus (Enhanced) Steam
Marvel's Guardians of the Galaxy Epic
F.I.S.T.: Forged In Shadow Torch Epic
Dakar Desert Rally Epic racing-trigger feel

〰️ Lighter / haptics-leaning (subtle trigger use)

  • Baldur's Gate 3 — Steam — great experience; haptics-forward, light trigger use (dice rolls / ranged)
  • Sifu — Epic — haptics only; combat is O/Triangle face-buttons, no adaptive triggers (not a trigger test)
  • The Witcher 3: Wild Hunt (next-gen) — Steam · GOG
  • Control Ultimate Edition — GOG — XInput-only on PC (rumble, no adaptive triggers)
  • Forza Horizon 5 — Steam
  • Hellblade: Senua's Sacrifice — Steam
  • Star Wars: Squadrons — Epic
  • Maneater — Epic

Caveats: matched the well-known trigger titles across a 600+ game library — there may be a few more not flagged. ~18 games with real triggers, all owned, all working through the dongle.