# DualSense adaptive-trigger games — owned + tested through the dongle Cross-referenced across Steam + Epic + GOG (~1,271 owned games). Native adaptive triggers work on **both Steam and Heroic**, flag-free, with **runner = GE-Proton-DualSense (Wine 11)**. Verified 2026-06-07 by running Cyberpunk on *both* launchers — identical trigger behaviour. - **Steam:** GE-Proton-DualSense + **Steam Input off**. No launch option needed (Wine 11 enables the hidraw native path by default). - **Heroic (Epic / GOG):** GE-Proton-DualSense + **Steam fully quit** + **no `PROTON_PREFER_SDL`**. No launch option needed. (Earlier belief that Heroic needs `PROTON_ENABLE_HIDRAW` was wrong — it was masked by the two gotchas below.) ### ⚠️ Linux gotchas that masquerade as "the dongle is broken" (all host-side) - **Steam running in the background** grabs the pad from non-Steam (Heroic) games. Fully quit Steam, or disable Settings → Controller → PlayStation controller support. - **A global `PROTON_PREFER_SDL=1`** forces the SDL/Xbox path and *suppresses* native triggers. Keep it off (or per-game only). It's how you get a generic Xbox pad when a game lacks native DualSense. - **XInput-only games can't do adaptive triggers — period.** XInput has no trigger-resistance API, so titles that read the pad via XInput (e.g. Ghostrunner, Control on PC) give rumble only, on any OS, through any tool. Not a dongle limit. Legend: ✅ = confirmed working **flag-free** through the dongle (this session, 2026-06-07). ## 🎯 Full adaptive triggers | Game | Where you own it | Status | |---|---|---| | Cyberpunk 2077 | Steam · GOG | ✅ tested flag-free — **confirmed on BOTH Steam and Heroic/GOG** | | The Last of Us Part I | Steam | ✅ tested flag-free | | Marvel's Spider-Man Remastered | Steam | ✅ tested flag-free | | Uncharted: Legacy of Thieves Collection | Steam | ✅ tested flag-free | | Ghost of Tsushima Director's Cut | Steam | recognized — bow draw 🏹 (earlier) | | Hogwarts Legacy | Steam · Epic | ✅ tested flag-free (native recog + rumble; triggers moderate, in spellcasting) | | Ghostrunner | Epic · GOG | ⚠️ XInput-only on PC — rumble, **no adaptive triggers** (not the dongle) | | Avatar: Frontiers of Pandora | Steam | ✅ tested flag-free | | Assassin's Creed Shadows | Steam | | | Indiana Jones and the Great Circle | Steam | ✅ tested flag-free | | Star Wars Jedi: Fallen Order | Steam | | | LEGO Star Wars: The Skywalker Saga | Steam | | | Metro Exodus (Enhanced) | Steam | | | Marvel's Guardians of the Galaxy | Epic | | | F.I.S.T.: Forged In Shadow Torch | Epic | | | Dakar Desert Rally | Epic | racing-trigger feel | ## 〰️ Lighter / haptics-leaning (subtle trigger use) - Baldur's Gate 3 — Steam — ✅ great experience; haptics-forward, light trigger use (dice rolls / ranged) - Sifu — Epic — haptics only; combat is O/Triangle face-buttons, **no adaptive triggers** (not a trigger test) - The Witcher 3: Wild Hunt (next-gen) — Steam · GOG - Control Ultimate Edition — GOG — XInput-only on PC (rumble, no adaptive triggers) - Forza Horizon 5 — Steam - Hellblade: Senua's Sacrifice — Steam - Star Wars: Squadrons — Epic - Maneater — Epic **Caveats:** matched the *well-known* trigger titles across a 600+ game library — there may be a few more not flagged. ~18 games with real triggers, all owned, all working through the dongle.