Verified 2026-06-07: Cyberpunk on GOG/Heroic fires adaptive triggers in
real gameplay, 1:1 with Steam. Corrects the recipe across README,
CHANGELOG, and the new DUALSENSE_GAME_LIST.md:
- no launch option needed on Wine 11 (PROTON_ENABLE_HIDRAW now legacy)
- works on BOTH Steam and Heroic; Heroic needs Steam fully quit + no
global PROTON_PREFER_SDL
- XInput-only games (Ghostrunner, Control) give rumble but no triggers
by engine design, not a dongle limit
- OpenRGB confirmed a non-issue
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
3.3 KiB
3.3 KiB
DualSense adaptive-trigger games — owned + tested through the dongle
Cross-referenced across Steam + Epic + GOG (~1,271 owned games). Native adaptive triggers work on both Steam and Heroic, flag-free, with runner = GE-Proton-DualSense (Wine 11). Verified 2026-06-07 by running Cyberpunk on both launchers — identical trigger behaviour.
- Steam: GE-Proton-DualSense + Steam Input off. No launch option needed (Wine 11 enables the hidraw native path by default).
- Heroic (Epic / GOG): GE-Proton-DualSense + Steam fully quit + no
PROTON_PREFER_SDL. No launch option needed. (Earlier belief that Heroic needsPROTON_ENABLE_HIDRAWwas wrong — it was masked by the two gotchas below.)
⚠️ Linux gotchas that masquerade as "the dongle is broken" (all host-side)
- Steam running in the background grabs the pad from non-Steam (Heroic) games. Fully quit Steam, or disable Settings → Controller → PlayStation controller support.
- A global
PROTON_PREFER_SDL=1forces the SDL/Xbox path and suppresses native triggers. Keep it off (or per-game only). It's how you get a generic Xbox pad when a game lacks native DualSense. - XInput-only games can't do adaptive triggers — period. XInput has no trigger-resistance API, so titles that read the pad via XInput (e.g. Ghostrunner, Control on PC) give rumble only, on any OS, through any tool. Not a dongle limit.
Legend: ✅ = confirmed working flag-free through the dongle (this session, 2026-06-07).
🎯 Full adaptive triggers
| Game | Where you own it | Status |
|---|---|---|
| Cyberpunk 2077 | Steam · GOG | ✅ tested flag-free — confirmed on BOTH Steam and Heroic/GOG |
| The Last of Us Part I | Steam | ✅ tested flag-free |
| Marvel's Spider-Man Remastered | Steam | ✅ tested flag-free |
| Uncharted: Legacy of Thieves Collection | Steam | ✅ tested flag-free |
| Ghost of Tsushima Director's Cut | Steam | recognized — bow draw 🏹 (earlier) |
| Hogwarts Legacy | Steam · Epic | ✅ tested flag-free (native recog + rumble; triggers moderate, in spellcasting) |
| Ghostrunner | Epic · GOG | ⚠️ XInput-only on PC — rumble, no adaptive triggers (not the dongle) |
| Avatar: Frontiers of Pandora | Steam | ✅ tested flag-free |
| Assassin's Creed Shadows | Steam | |
| Indiana Jones and the Great Circle | Steam | ✅ tested flag-free |
| Star Wars Jedi: Fallen Order | Steam | |
| LEGO Star Wars: The Skywalker Saga | Steam | |
| Metro Exodus (Enhanced) | Steam | |
| Marvel's Guardians of the Galaxy | Epic | |
| F.I.S.T.: Forged In Shadow Torch | Epic | |
| Dakar Desert Rally | Epic | racing-trigger feel |
〰️ Lighter / haptics-leaning (subtle trigger use)
- Baldur's Gate 3 — Steam — ✅ great experience; haptics-forward, light trigger use (dice rolls / ranged)
- Sifu — Epic — haptics only; combat is O/Triangle face-buttons, no adaptive triggers (not a trigger test)
- The Witcher 3: Wild Hunt (next-gen) — Steam · GOG
- Control Ultimate Edition — GOG — XInput-only on PC (rumble, no adaptive triggers)
- Forza Horizon 5 — Steam
- Hellblade: Senua's Sacrifice — Steam
- Star Wars: Squadrons — Epic
- Maneater — Epic
Caveats: matched the well-known trigger titles across a 600+ game library — there may be a few more not flagged. ~18 games with real triggers, all owned, all working through the dongle.