Verified 2026-06-07: Cyberpunk on GOG/Heroic fires adaptive triggers in
real gameplay, 1:1 with Steam. Corrects the recipe across README,
CHANGELOG, and the new DUALSENSE_GAME_LIST.md:
- no launch option needed on Wine 11 (PROTON_ENABLE_HIDRAW now legacy)
- works on BOTH Steam and Heroic; Heroic needs Steam fully quit + no
global PROTON_PREFER_SDL
- XInput-only games (Ghostrunner, Control) give rumble but no triggers
by engine design, not a dongle limit
- OpenRGB confirmed a non-issue
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
59 lines
3.3 KiB
Markdown
59 lines
3.3 KiB
Markdown
# DualSense adaptive-trigger games — owned + tested through the dongle
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Cross-referenced across Steam + Epic + GOG (~1,271 owned games). Native adaptive triggers work
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on **both Steam and Heroic**, flag-free, with **runner = GE-Proton-DualSense (Wine 11)**. Verified
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2026-06-07 by running Cyberpunk on *both* launchers — identical trigger behaviour.
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- **Steam:** GE-Proton-DualSense + **Steam Input off**. No launch option needed (Wine 11 enables
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the hidraw native path by default).
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- **Heroic (Epic / GOG):** GE-Proton-DualSense + **Steam fully quit** + **no `PROTON_PREFER_SDL`**.
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No launch option needed. (Earlier belief that Heroic needs `PROTON_ENABLE_HIDRAW` was wrong —
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it was masked by the two gotchas below.)
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### ⚠️ Linux gotchas that masquerade as "the dongle is broken" (all host-side)
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- **Steam running in the background** grabs the pad from non-Steam (Heroic) games. Fully quit Steam,
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or disable Settings → Controller → PlayStation controller support.
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- **A global `PROTON_PREFER_SDL=1`** forces the SDL/Xbox path and *suppresses* native triggers. Keep
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it off (or per-game only). It's how you get a generic Xbox pad when a game lacks native DualSense.
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- **XInput-only games can't do adaptive triggers — period.** XInput has no trigger-resistance API, so
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titles that read the pad via XInput (e.g. Ghostrunner, Control on PC) give rumble only, on any OS,
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through any tool. Not a dongle limit.
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Legend: ✅ = confirmed working **flag-free** through the dongle (this session, 2026-06-07).
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## 🎯 Full adaptive triggers
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| Game | Where you own it | Status |
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| Cyberpunk 2077 | Steam · GOG | ✅ tested flag-free — **confirmed on BOTH Steam and Heroic/GOG** |
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| The Last of Us Part I | Steam | ✅ tested flag-free |
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| Marvel's Spider-Man Remastered | Steam | ✅ tested flag-free |
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| Uncharted: Legacy of Thieves Collection | Steam | ✅ tested flag-free |
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| Ghost of Tsushima Director's Cut | Steam | recognized — bow draw 🏹 (earlier) |
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| Hogwarts Legacy | Steam · Epic | ✅ tested flag-free (native recog + rumble; triggers moderate, in spellcasting) |
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| Ghostrunner | Epic · GOG | ⚠️ XInput-only on PC — rumble, **no adaptive triggers** (not the dongle) |
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| Avatar: Frontiers of Pandora | Steam | ✅ tested flag-free |
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| Assassin's Creed Shadows | Steam | |
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| Indiana Jones and the Great Circle | Steam | ✅ tested flag-free |
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| Star Wars Jedi: Fallen Order | Steam | |
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| LEGO Star Wars: The Skywalker Saga | Steam | |
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| Metro Exodus (Enhanced) | Steam | |
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| Marvel's Guardians of the Galaxy | Epic | |
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| F.I.S.T.: Forged In Shadow Torch | Epic | |
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| Dakar Desert Rally | Epic | racing-trigger feel |
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## 〰️ Lighter / haptics-leaning (subtle trigger use)
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- Baldur's Gate 3 — Steam — ✅ great experience; haptics-forward, light trigger use (dice rolls / ranged)
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- Sifu — Epic — haptics only; combat is O/Triangle face-buttons, **no adaptive triggers** (not a trigger test)
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- The Witcher 3: Wild Hunt (next-gen) — Steam · GOG
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- Control Ultimate Edition — GOG — XInput-only on PC (rumble, no adaptive triggers)
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- Forza Horizon 5 — Steam
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- Hellblade: Senua's Sacrifice — Steam
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- Star Wars: Squadrons — Epic
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- Maneater — Epic
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**Caveats:** matched the *well-known* trigger titles across a 600+ game library — there may be a
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few more not flagged. ~18 games with real triggers, all owned, all working through the dongle.
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