Files
overland-controller/firmware/esp32-s3-dashboard/esp32-s3-dashboard.ino
T

96 lines
3.1 KiB
Arduino

#include <Arduino.h>
#include <esp_display_panel.hpp>
#include <lvgl.h>
#include "lvgl_v8_port.h"
#include <demos/lv_demos.h>
using namespace esp_panel::drivers;
using namespace esp_panel::board;
/**
* To use the built-in examples and demos of LVGL uncomment the includes below respectively.
*/
// #include <demos/lv_demos.h>
// #include <examples/lv_examples.h>
void setup()
{
String title = "LVGL porting example";
Serial.begin(115200);
Serial.println("Initializing board");
Board *board = new Board();
board->init();
#if LVGL_PORT_AVOID_TEARING_MODE
auto lcd = board->getLCD();
// When avoid tearing function is enabled, the frame buffer number should be set in the board driver
lcd->configFrameBufferNumber(LVGL_PORT_DISP_BUFFER_NUM);
#if ESP_PANEL_DRIVERS_BUS_ENABLE_RGB && CONFIG_IDF_TARGET_ESP32S3
auto lcd_bus = lcd->getBus();
/**
* As the anti-tearing feature typically consumes more PSRAM bandwidth, for the ESP32-S3, we need to utilize the
* "bounce buffer" functionality to enhance the RGB data bandwidth.
* This feature will consume `bounce_buffer_size * bytes_per_pixel * 2` of SRAM memory.
*/
if (lcd_bus->getBasicAttributes().type == ESP_PANEL_BUS_TYPE_RGB) {
static_cast<BusRGB *>(lcd_bus)->configRGB_BounceBufferSize(lcd->getFrameWidth() * 10);
}
#endif
#endif
assert(board->begin());
Serial.println("Initializing LVGL");
lvgl_port_init(board->getLCD(), board->getTouch());
Serial.println("Creating UI");
/* Lock the mutex due to the LVGL APIs are not thread-safe */
lvgl_port_lock(-1);
/**
* Create the simple labels
*/
lv_obj_t *label_1 = lv_label_create(lv_scr_act());
lv_label_set_text(label_1, "Hello World!");
lv_obj_set_style_text_font(label_1, &lv_font_montserrat_30, 0);
lv_obj_align(label_1, LV_ALIGN_CENTER, 0, -20);
lv_obj_t *label_2 = lv_label_create(lv_scr_act());
lv_label_set_text_fmt(
label_2, "ESP32_Display_Panel (%d.%d.%d)",
ESP_PANEL_VERSION_MAJOR, ESP_PANEL_VERSION_MINOR, ESP_PANEL_VERSION_PATCH
);
lv_obj_set_style_text_font(label_2, &lv_font_montserrat_16, 0);
lv_obj_align_to(label_2, label_1, LV_ALIGN_OUT_BOTTOM_MID, 0, 10);
lv_obj_t *label_3 = lv_label_create(lv_scr_act());
lv_label_set_text_fmt(label_3, "LVGL (%d.%d.%d)", LVGL_VERSION_MAJOR, LVGL_VERSION_MINOR, LVGL_VERSION_PATCH);
lv_obj_set_style_text_font(label_3, &lv_font_montserrat_16, 0);
lv_obj_align_to(label_3, label_2, LV_ALIGN_OUT_BOTTOM_MID, 0, 10);
/**
* Try an example. Don't forget to uncomment header.
* See all the examples online: https://docs.lvgl.io/master/examples.html
* source codes: https://github.com/lvgl/lvgl/tree/e7f88efa5853128bf871dde335c0ca8da9eb7731/examples
*/
// lv_example_btn_1();
/**
* Or try out a demo.
* Don't forget to uncomment header and enable the demos in `lv_conf.h`. E.g. `LV_USE_DEMO_WIDGETS`
*/
lv_demo_widgets();
// lv_demo_benchmark();
// lv_demo_music();
// lv_demo_stress();
/* Release the mutex */
lvgl_port_unlock();
}
void loop()
{
Serial.println("IDLE loop");
delay(1000);
}