// // Created by awalol on 2026/3/5. // #include "audio.h" #include "bt.h" #include "resample.h" #include "tusb.h" #include #include #include #include "opus.h" #include "utils.h" #include "pico/multicore.h" #include "pico/util/queue.h" #include "config.h" #include "usb.h" #define INPUT_CHANNELS 4 #define OUTPUT_CHANNELS 2 #define SAMPLE_SIZE 64 #define REPORT_SIZE 398 #define REPORT_ID 0x36 // #define VOLUME_GAIN 2 // #define BUFFER_LENGTH 48 using std::clamp; using std::max; static WDL_Resampler resampler; static uint8_t reportSeqCounter = 0; static uint8_t packetCounter = 0; static bool plug_headset = false; alignas(8) static uint32_t audio_core1_stack[8192]; queue_t audio_fifo; static uint8_t opus_buf[200]; critical_section_t opus_cs; struct audio_raw_element { float data[512 * 2]; }; void set_headset(bool state) { plug_headset = state; } void audio_loop() { // 1. 读取 USB 音频数据 if (!tud_audio_available()) return; int16_t raw[192]; uint32_t bytes_read = tud_audio_read(raw, sizeof(raw)); // 每次读入 384 bytes int frames = bytes_read / (INPUT_CHANNELS * sizeof(int16_t)); if (frames == 0) { return; } static float audio_buf[512 * 2]; static uint audio_buf_pos = 0; // 2. 从4ch中提取ch3/ch4,转换为float输入重采样器 WDL_ResampleSample *in_buf; int nframes = resampler.ResamplePrepare(frames, OUTPUT_CHANNELS, &in_buf); const float audio_gain = mute[0] ? 0.0f : powf(10.0f, get_config().speaker_volume / 20.0f); const float haptics_gain = get_config().haptics_gain; for (int i = 0; i < nframes; i++) { audio_buf[audio_buf_pos++] = raw[i * INPUT_CHANNELS] / 32768.0f * audio_gain; audio_buf[audio_buf_pos++] = raw[i * INPUT_CHANNELS + 1] / 32768.0f * audio_gain; if (audio_buf_pos == 512 * 2) { static audio_raw_element element{}; memcpy(element.data, audio_buf, 512 * 2 * 4); if (queue_is_full(&audio_fifo)) { queue_try_remove(&audio_fifo,NULL); } if (!queue_try_add(&audio_fifo, &element)) { printf("[Audio] Warning: audio_fifo add failed\n"); } audio_buf_pos = 0; } in_buf[i * 2] = static_cast(clamp(raw[i * INPUT_CHANNELS + 2] / 32768.0f * haptics_gain, -1.0f, 1.0f)); in_buf[i * 2 + 1] = static_cast(clamp(raw[i * INPUT_CHANNELS + 3] / 32768.0f * haptics_gain, -1.0f, 1.0f)); } // 3. 48kHz -> 3kHz 重采样 static WDL_ResampleSample out_buf[SAMPLE_SIZE]; // 64 floats = 32帧 × 2ch const int out_frames = resampler.ResampleOut(out_buf, nframes, nframes / 4, OUTPUT_CHANNELS); static int8_t haptic_buf[SAMPLE_SIZE]; static int haptic_buf_pos = 0; // 4. 转换为int8并缓冲,满64字节即组包发送 for (int i = 0; i < out_frames; i++) { int val_l = static_cast(out_buf[i * 2] * 127.0f); int val_r = static_cast(out_buf[i * 2 + 1] * 127.0f); haptic_buf[haptic_buf_pos++] = (int8_t) clamp(val_l, -128, 127); // 似乎clamp有点多余?还是以防万一吧 haptic_buf[haptic_buf_pos++] = (int8_t) clamp(val_r, -128, 127); if (haptic_buf_pos != SAMPLE_SIZE) { continue; } uint8_t pkt[REPORT_SIZE]{}; pkt[0] = REPORT_ID; pkt[1] = reportSeqCounter << 4; reportSeqCounter = (reportSeqCounter + 1) & 0x0F; pkt[2] = 0x11 | (1 << 7); pkt[3] = 7; pkt[4] = 0b11111110; const auto buf_len = get_config().haptics_buffer_length; pkt[5] = buf_len; pkt[6] = buf_len; pkt[7] = buf_len; pkt[8] = buf_len; pkt[9] = buf_len; // buffer length pkt[10] = packetCounter++; pkt[11] = 0x12 | (1 << 7); pkt[12] = SAMPLE_SIZE; memcpy(pkt + 13, haptic_buf, SAMPLE_SIZE); pkt[77] = (plug_headset ? 0x16 : 0x13) | 0 << 6 | 1 << 7; // Speaker: 0x13 pkt[78] = 200; critical_section_enter_blocking(&opus_cs); memcpy(pkt + 79, opus_buf, 200); critical_section_exit(&opus_cs); bt_write(pkt, sizeof(pkt)); haptic_buf_pos = 0; } } void audio_init() { resampler.SetMode(true, 0, false); resampler.SetRates(48000, 3000); resampler.SetFeedMode(true); resampler.Prealloc(2, 24, 6); queue_init(&audio_fifo, sizeof(audio_raw_element), 2); critical_section_init(&opus_cs); multicore_launch_core1_with_stack(core1_entry, audio_core1_stack, sizeof(audio_core1_stack)); } static OpusEncoder *encoder; static WDL_Resampler resampler_audio; void core1_entry() { int error = 0; encoder = opus_encoder_create(48000, 2,OPUS_APPLICATION_AUDIO, &error); if (error != 0) { printf("[Audio] OpusEncoder create failed\n"); return; } opus_encoder_ctl(encoder,OPUS_SET_EXPERT_FRAME_DURATION(OPUS_FRAMESIZE_10_MS)); opus_encoder_ctl(encoder,OPUS_SET_BITRATE(200 * 8 * 100)); opus_encoder_ctl(encoder,OPUS_SET_VBR(false)); opus_encoder_ctl(encoder,OPUS_SET_COMPLEXITY(0)); // max 4 resampler_audio.SetMode(true, 0, false); resampler_audio.SetRates(51200, 48000); resampler_audio.SetFeedMode(true); resampler_audio.Prealloc(2, 512, 480); while (true) { static audio_raw_element audio_element{}; queue_remove_blocking(&audio_fifo, &audio_element); // 将 512 frames 重采样成 480 frames 以解决噪音问题。感谢 @Junhoo WDL_ResampleSample *in_buf; int nframes = resampler_audio.ResamplePrepare(512, 2, &in_buf); for (int i = 0; i < nframes * 2; i++) { in_buf[i] = audio_element.data[i]; } static WDL_ResampleSample out_buf[480 * 2]; resampler_audio.ResampleOut(out_buf, nframes, 480, 2); static uint8_t out[200]; (void) opus_encode_float(encoder, out_buf, 480, out, 200); critical_section_enter_blocking(&opus_cs); memcpy(opus_buf, out, 200); critical_section_exit(&opus_cs); } }