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03647048f0 |
@@ -8,10 +8,6 @@ Format follows [Keep a Changelog](https://keepachangelog.com/en/1.1.0/). Version
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## [Unreleased]
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### Added (experimental — `audio/speaker-rate-trim` branch)
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- **`SpkTrim` setting — fine speaker clock-drift trim to chase the periodic crackle (#7).** The DS5's DAC and the USB host's audio clock are independent ~48 kHz crystals; the residual ppm mismatch slowly drifts the controller's audio buffer, which underruns and crackles. The speaker path now delivers `48000 + trim` samples/s (via a zero-order-hold duplicate/drop accumulator) instead of exactly 48000, to null that drift. New `speaker_rate_trim` config field (stored 0–200 = **−100…+100 Hz**, default **0 Hz** = exact no-op), swept on the OLED **Settings** screen with the D-pad ▶◀ at 1 Hz/step. **Experimental / diagnostic:** if one value silences the crackle and *holds*, the drift was a static offset and this is the fix; if it nulls then creeps back, that proves the drift is dynamic and needs adaptive resampling. Tune with `scripts/sine_ch12.py` playing a steady tone and time the interval between crackles.
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---
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## [0.6.11-oled-edition] — 2026-06-02
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@@ -0,0 +1,171 @@
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# HANDOFF — fix the constant trigger buzz (#11) without losing #6
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_Written 2026-06-05 on the laptop (no Pico on hand). Resume on the main PC with hardware._
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**Status: design complete + agreed. NOT implemented, NOT built, NOT flashed.** This doc has the
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full root-cause and the exact code so you can drop it in, build, and HIL-verify in one sitting.
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---
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## The decision (don't re-litigate this)
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- **Ground truth for the whole project:** the dongle should make the DualSense behave **as close to a
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wired-USB controller as possible.** Every "should we add a setting?" gets answered with "does USB do
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it? then match that" — not a new toggle.
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- **Keep the #6 adaptive-trigger fix.** Users have confirmed games work with it. It was correct.
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- **#11 (constant trigger buzz) is an unintended side-effect of #6**, not a reason to revert it.
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- **We rejected a toggle.** A toggle treats the symptom and makes you babysit it. We fix the cause.
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---
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## Root cause (verified against upstream `awalol/DS5Dongle`)
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I fetched upstream and diffed the haptic path. Fork point: `0ed05d3` ("fix: rumble").
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- **The only haptic-relevant deviation from upstream is #6** (`71cead4`): in `src/state_mgr.cpp` we added
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```c
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set_bit(state[0], 2, update.AllowRightTriggerFFB);
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set_bit(state[0], 3, update.AllowLeftTriggerFFB);
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```
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Upstream copies the trigger FFB *params* (its `copy_if_allowed` lines are identical to ours) but
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**never sets these two apply-bits**, so upstream's adaptive triggers are silently dead. We turned
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them on. That's the entire difference.
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- **The re-broadcast is NOT our deviation.** Both upstream and our fork stamp the full controller state
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(`state_set(pkt+13, 63)`) into **every `0x36` audio frame** — it's load-bearing for keeping the
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speaker/HD-haptic actuators alive (the `0x7f 0x7f` volume bytes must ride every frame; see CLAUDE.md).
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- **So the buzz = (our enabled trigger bits) × (the audio-rate re-broadcast).** A host-latched trigger
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effect gets re-commanded ~100×/second on the **audio clock**. Wired USB never does that — the host
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drives trigger updates on **its** clock and the controller latches the last effect.
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- Upstream doesn't buzz only because it never enables triggers (and pays for it with dead triggers).
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Neither upstream (no triggers) nor our current master (buzzing triggers) matches USB. The fix below does.
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`auto_haptics` (speaker-derived rumble) is a fork-only feature but is **off by default** — not the culprit.
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---
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## How state reaches the controller — the four egress points
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| Site | Report | Cadence | Carries triggers today? |
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|---|---|---|---|
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| `src/main.cpp:322` | `0x31` | only on a host output report, **and only when audio is OFF** | yes (already USB-like) |
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| `src/bt.cpp:636` | `0x32` | **once**, at L2CAP connect (init handshake) | init only; params are zero |
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| `src/audio.cpp:172` | `0x36` | ~4 Hz keepalive (audio armed but idle) | yes — re-fires |
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| `src/audio.cpp:404` | `0x36` | **~100 Hz** while audio streams | yes — re-fires (the loud buzz) |
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Critical detail at `src/main.cpp:307-311`: **when audio is active the firmware deliberately does NOT send
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the standalone `0x31`** — it lets the trigger FFB written into `state[]` "ride the `0x36` audio frames
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instead." So during gameplay-with-audio, the 100 Hz `0x36` re-broadcast is the *only* trigger delivery
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path. That is exactly the path that buzzes.
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---
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## The fix — one-shot trigger emit (mirrors USB cadence)
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Deliver the trigger apply-bits **once per host update**, then go trigger-neutral so the controller
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*latches* the effect instead of being re-hit by it. The `0x0C` apply-bits are literally named
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"*Enable setting* RightTriggerFFB" — cleared means "leave triggers as-is," so the DS5 holds the last
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applied effect (same as USB).
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### `src/state_mgr.cpp`
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1. Add a file-static one-shot (single-core: `state_update` and the frame senders all run on core 0, so
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no atomics needed):
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```c
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static bool trigger_oneshot = false; // armed by a host trigger write, consumed by the next outbound frame
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```
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2. In `state_update()`, right after the two existing `set_bit(state[0], 2/3, ...)` lines, arm it:
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```c
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// Trigger FFB is a host-latched effect, not a continuous level: arm a one-shot so exactly ONE
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// outbound frame carries the apply-bits after each host update, then state_set_frame() masks them
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// off. The controller holds the latched effect instead of it being re-fired on every 0x36 audio
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// frame (the #11 buzz). Mirrors wired USB. Keeps #6 fully intact.
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if (update.AllowRightTriggerFFB || update.AllowLeftTriggerFFB) trigger_oneshot = true;
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```
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3. Add a new frame-copy next to `state_set()`:
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```c
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// Like state_set(), but for REPEATING outbound frames (the 0x36 audio frames, the 0x31 host echo).
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// Emits the adaptive-trigger apply-bits only on the first frame after a host trigger update, then
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// clears them so the effect isn't re-fired at audio rate (#11). Rumble (bits 0/1) is a continuous
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// level and is intentionally left re-asserted every frame.
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void state_set_frame(uint8_t *data, const uint8_t size) {
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state_set(data, size);
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if (trigger_oneshot) trigger_oneshot = false; // this frame carries the triggers
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else if (size > 0) data[0] &= ~0x0C; // clear AllowRight/LeftTriggerFFB → hold latched effect
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}
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```
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### `src/state_mgr.h`
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Declare it:
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```c
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void state_set_frame(uint8_t *data, const uint8_t size);
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```
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### Swap the three *repeating* senders (leave `bt.cpp:636` init as plain `state_set`)
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- `src/audio.cpp:172` → `state_set_frame(pkt + 13, 63);`
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- `src/audio.cpp:404` → `state_set_frame(pkt + 13, 63);`
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- `src/main.cpp:322` → `state_set_frame(outputData + 3, sizeof(SetStateData));`
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### Why this is safe
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- Additive + 3 one-line swaps; fully reversible.
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- Can't break #6: every host trigger update still produces exactly one trigger-bearing frame to the DS5.
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- Can't regress rumble: only byte-0 bits 2,3 are masked; rumble bits 0,1 still re-assert every frame.
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- Worst case if the buzz had another cause: it's a no-op move toward USB cadence, not a regression.
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### Offsets (already confirmed in `src/utils.h:289` `SetStateData`)
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- byte 0 bit 2 = `AllowRightTriggerFFB`, bit 3 = `AllowLeftTriggerFFB` → mask `0x0C`.
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- `RightTriggerFFB[11]` at state byte 10; `LeftTriggerFFB[11]` at byte 21. (Params don't need zeroing —
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the DS5 ignores them when the apply-bit is clear. Masking the apply-bit is sufficient.)
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---
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## Build + flash (main PC)
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```bash
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git fetch origin && git checkout master # this fix branches off master (clean 0.6.12)
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git checkout -b fix/trigger-ffb-latch
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# ...apply the edits above...
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# Toolchain (Ubuntu 26.04 — the apt install was started on the laptop, finish/verify it):
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# sudo apt-get install -y cmake ninja-build build-essential \
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# gcc-arm-none-eabi libnewlib-arm-none-eabi libstdc++-arm-none-eabi-newlib python3 git
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# Pico SDK 2.2.0 + export PICO_SDK_PATH, then PIN TinyUSB (or the audio config won't compile):
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( cd "$PICO_SDK_PATH/lib/tinyusb" && git fetch --tags && git checkout 0.20.0 )
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cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DPICO_SDK_PATH="$PICO_SDK_PATH"
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cmake --build build --target ds5-bridge # → build/ds5-bridge-oled.uf2
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# BOOTSEL the board, copy the UF2 onto the RP2350 mount
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```
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## HIL verification (the part that actually needs the hardware)
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1. **Triggers still work (#6 intact):** in a game with adaptive triggers (or the on-dongle Trigger Test
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screen), confirm resistance/effects still fire. Test **with audio active** specifically (that's the
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path we changed).
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2. **Buzz is gone (#11):** set a trigger effect in a game, then idle — the constant low-level
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buzz/vibration should not persist.
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3. **Decisive instrument:** OLED **Diagnostics** screen — watch the `trig` / `host02` counters during
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the buzz scenario. (These are `g_host_out02_trig_allow` / `_to_bt` / `_folded` from `src/main.cpp`.)
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Confirms whether the host is streaming trigger FFB vs a stale latch.
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4. **Latch assumption check:** the fix relies on the DS5 holding the last effect when apply-bit=0. If an
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effect unexpectedly *clears* between updates, the assumption is wrong — fall back to "emit on change"
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(shadow-compare the trigger bytes) instead of the one-shot. (Not expected; apply-bit semantics say hold.)
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Commit only after HIL passes (one-UF2-per-feature cadence). Trailer: `Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>`. Branch off master, push to `origin` only. Then it can ship as 0.6.12 (update `CHANGELOG.md [Unreleased]` → Fixed).
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---
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## Other open threads (unchanged, not blocking this)
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- **`audio/speaker-rate-trim`** branch — experimental `SpkTrim` crackle sweep (#7). See `HANDOFF.md` on
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that branch. Separate work.
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- **`defaults/usb-faithful`** branch — 1000 Hz polling + mic-off defaults; needs a soak-test before merge.
|
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- **Toolchain install** was started on the laptop (Ubuntu 26.04, apt) but not finished/verified; Pico SDK
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not yet cloned there. The main PC presumably already has a working build env.
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## One-paste kickoff for a fresh session on the main PC
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||||
|
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> Read `HANDOFF-trigger-buzz.md`. We're keeping the #6 adaptive-trigger fix and removing its side-effect,
|
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> the constant trigger buzz (#11), by delivering trigger FFB once per host update instead of re-firing it
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> on every 0x36 audio frame — wired-USB cadence. The exact edits (a `state_set_frame` one-shot in
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> `state_mgr.cpp` + three call-site swaps) are in the doc. Help me apply them on a branch off master,
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> build the UF2, and run the HIL verification in the doc.
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-106
@@ -1,106 +0,0 @@
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# HANDOFF — audio work in progress
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_Last updated: 2026-06-04 (written on the laptop; continuing on the main PC)_
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This is a working handoff so the next session — on the main PC, or a fresh Claude Code
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session — can pick up exactly where we left off. **All the real work is committed and pushed
|
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to `origin`; nothing is stuck on the laptop.** This file lives on the `audio/speaker-rate-trim`
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branch, so after `git checkout audio/speaker-rate-trim` it's right here.
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---
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||||
|
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## TL;DR
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|
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- The frustration that kicked this off: **audio (speaker/mic/HD haptics) is the priority**, not OLED features. Goal: make the dongle behave **as close to a wired-USB DualSense as possible**, with flaky extras opt-in.
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- We confirmed the open GitHub issues are real, synced the tree up to **v0.6.11** (it was stale at 0.6.4), and split the work onto two feature branches.
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- **Main thing to do next:** build `audio/speaker-rate-trim` on the main PC, flash it, and run the **`SpkTrim` sweep test** (below) to find out whether the speaker crackle is a fixed clock offset (curable with the new knob) or live drift (needs adaptive resampling).
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---
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## Branch map
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| Branch | Commit | State | Needs |
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|---|---|---|---|
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| `master` | `878a742` | untouched, = `origin/master` = **v0.6.11** | — |
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| `defaults/usb-faithful` | `333201e` | pushed | **HIL soak-test** before merging to master |
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| `audio/speaker-rate-trim` | `3b157cb` | pushed | **build + flash + sweep test** (not yet built) |
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Both feature branches are pushed to `origin` (the fork) and tracking. `upstream` / `upstream-fork` were **not** touched.
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---
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## What each branch contains
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### `defaults/usb-faithful` — out-of-box "acts like USB" defaults
|
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A full audit found the firmware is already ~USB-faithful for everything that matters (input is byte-for-byte passthrough; lightbar defaults to host control; etc.). Only two defaults were flipped:
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- **`polling_rate_mode` 0 → 2** (250 Hz → **1000 Hz / realtime**) — matches a wired DS5's 1 ms latency. ⚠️ Realtime also drops the report-throttle, so **this needs a 30–60 min hardware soak-test** (watch for BT drops / OLED Diag `BT31 in/s` collapse) before it merges to master. Fallback if unstable: `polling_rate_mode = 1` (500 Hz).
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- **`bt_mic_enable` 1 → 0** (mic **off** by default) — the BT mic has a known 2× playback bug (#10), so it's opt-in until fixed.
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Both only affect fresh flashes / Reset-to-defaults; existing saved configs keep their values.
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|
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### `audio/speaker-rate-trim` — experimental crackle fix (the active thread)
|
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New **`SpkTrim`** setting that trims the speaker sample rate to null clock drift.
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**Why:** the speaker path is 1:1 (no resampler) — it delivers samples at the **USB host's 48 kHz clock** while the DS5 consumes at **its own 48 kHz crystal**. Two independent clocks drift apart → the DS5's audio buffer slowly underruns → the periodic **crackle (#7)**. 0.6.11's "retiming" fixed the *average* rate but can't track *drift*.
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**What it does:** delivers `48000 + trim` samples/s via a zero-order-hold duplicate/drop accumulator (`src/audio.cpp`, in the speaker accumulation loop). At ppm scale, a single duplicated/dropped sample is inaudible vs a 480-sample gap.
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**Files changed:** `src/config.h` (field), `src/config.cpp` (clamp), `src/audio.cpp` (the trim), `src/oled.cpp` (Settings UI), `CHANGELOG.md`.
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**Config field:** `speaker_rate_trim`, stored `0..200` = **−100…+100 Hz**, default **100 (= 0 Hz, an exact no-op)**. So a fresh flash sounds **identical to 0.6.11** until you sweep it — safe to flash.
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**UI:** OLED **Settings** screen, item **`SpkTrim ±NHz`** (just above "Reset to defaults"), swept with the D-pad **▶ / ◀** at **1 Hz/step**. (Reset/Wipe moved to settings indices 16/17 via named constants.)
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||||
|
||||
---
|
||||
|
||||
## Next steps on the main PC
|
||||
|
||||
```bash
|
||||
git fetch origin
|
||||
git checkout audio/speaker-rate-trim
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|
||||
# ensure TinyUSB is still pinned (CLAUDE.md — 0.18 that ships with SDK 2.2.0 won't compile):
|
||||
( cd "$PICO_SDK_PATH/lib/tinyusb" && git checkout 0.20.0 )
|
||||
|
||||
cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DPICO_SDK_PATH="$PICO_SDK_PATH"
|
||||
cmake --build build --target ds5-bridge # → build/ds5-bridge-oled.uf2
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||||
# BOOTSEL the board, copy build/ds5-bridge-oled.uf2 onto the RP2350 mount
|
||||
```
|
||||
|
||||
### The sweep test (the whole point)
|
||||
1. OLED **Settings** → scroll to **`SpkTrim`** (reads `+0Hz`).
|
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2. Play a steady tone from the host: `python3 scripts/sine_ch12.py 600` (10 min of 440 Hz on the speaker channels).
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||||
3. Nudge `SpkTrim` with the D-pad ▶/◀ and **time the interval between crackles**. A longer interval = closer to the DS5's true rate. Walk it toward the value where the crackle stops. (The crackle interval is itself a tachometer: a click every ~16 s ≈ ~600 ppm of clock error.)
|
||||
4. **Decision read — leave the good value running 10–15 min:**
|
||||
- **Stays clean → static offset.** The knob is the fix; we lock in a default and ship it.
|
||||
- **Creeps back → dynamic drift.** Proof we need **adaptive resampling** (continuously measure drift and vary the trim), which is the bigger but "correct" fix. The DS5 gives no buffer back-channel, so by-ear / crackle-interval is the right instrument.
|
||||
|
||||
---
|
||||
|
||||
## Other open threads (not blocking the sweep)
|
||||
|
||||
- **`defaults/usb-faithful` soak-test** — validate 1000 Hz polling stability, then merge to master (or fall back to 500 Hz).
|
||||
- **#10 mic 2× playback** — needs OLED **Diagnostics** `Mic dec=` (samples per `opus_decode`; `240` would confirm a half-rate stream) and `Mic in/s` (arrival rate) read with the mic enabled. Mic is off-by-default now, so it's no longer an out-of-box problem.
|
||||
- **#11 constant low-level haptics** — root-caused to the **#6 adaptive-trigger fix** (`71cead4`): 0.6.11 now honors host trigger-FFB, and the dongle re-asserts `state[]` continuously via the `0x36` audio frames, so a game's idle trigger effect buzzes constantly. **Not** auto-haptics (already off). Decisive read: watch the OLED Diag **`trig`** / **`host02`** counters during the buzz — climbing = host streaming FFB (add an opt-out toggle); static = stale latch (clear FFB params when allow-bit is 0, in `src/state_mgr.cpp`).
|
||||
|
||||
---
|
||||
|
||||
## Why audio is hard (context for any new session)
|
||||
|
||||
The DualSense's Bluetooth audio is **not A2DP / not normal Bluetooth audio** — Sony tunnels Opus-encoded audio inside the HID controller reports (`0x31`/`0x36`) over a proprietary, undocumented protocol with no clock negotiation. A normal PC/phone paired to a DS5 over BT gets **zero** controller audio; **only the PS5** implements it (Sony built both ends + a dedicated radio). This dongle reverse-engineers that on a CYW43 chip over emulated SPI (hence the load-bearing 320 MHz overclock) with general-purpose BTstack. So the gap from PS5-quality is **fidelity, not feasibility** — the crackle and mic-2× are timing/rate bugs, not walls.
|
||||
|
||||
---
|
||||
|
||||
## Gotchas / reminders
|
||||
|
||||
- **Push only to `origin`** — never `upstream` / `upstream-fork`.
|
||||
- **TinyUSB must be 0.20.0** or the build fails on `TUD_AUDIO_EP_SIZE`.
|
||||
- Build target is `ds5-bridge`; output is `build/ds5-bridge-oled.uf2` (custom name).
|
||||
- `SpkTrim = 0` is a byte-exact no-op, so flashing this branch can't regress audio.
|
||||
- The `0x36` packet layout and the `state[]` re-assertion are **load-bearing** (see CLAUDE.md) — don't "simplify" the audio frame.
|
||||
|
||||
---
|
||||
|
||||
## One-paste kickoff for a fresh Claude session
|
||||
|
||||
> I'm on branch `audio/speaker-rate-trim`. Read `HANDOFF.md`, the latest commit message, and the `[Unreleased]` section of `CHANGELOG.md`. We added an experimental `SpkTrim` setting to chase the speaker crackle (#7) by trimming the speaker sample rate to null clock drift between the host and the DualSense. Help me build the UF2, flash it, and run the sweep test in HANDOFF.md — find the `SpkTrim` value where the crackle stops, then check whether it holds (static offset = fix) or creeps back (dynamic drift = needs adaptive resampling).
|
||||
+12
-33
@@ -264,20 +264,12 @@ void audio_loop() {
|
||||
|
||||
static float audio_buf[480 * 2];
|
||||
static uint audio_buf_pos = 0;
|
||||
static double spk_acc = 0.0; // speaker rate-trim accumulator (persists across calls)
|
||||
// 2. 从4ch中提取ch3/ch4,转换为float输入重采样器
|
||||
WDL_ResampleSample *in_buf;
|
||||
int nframes = resampler.ResamplePrepare(frames, OUTPUT_CHANNELS, &in_buf);
|
||||
|
||||
const float audio_gain = mute[0] ? 0.0f : powf(10.0f, get_config().speaker_volume / 20.0f);
|
||||
const float haptics_gain = get_config().haptics_gain;
|
||||
|
||||
// EXPERIMENTAL speaker clock-drift trim (audio/speaker-rate-trim). Deliver
|
||||
// 48000 + trim samples/s to the DS5 instead of exactly 48000, to null the slow
|
||||
// inter-crystal drift behind the crackle (#7). trim = 0 → ratio == 1.0 → exact
|
||||
// no-op (byte-identical to pre-trim, since 48000/48000 is exact in double).
|
||||
const int spk_trim_hz = (int)get_config().speaker_rate_trim - 100; // -100..+100 Hz
|
||||
const double spk_ratio = (48000.0 + spk_trim_hz) / 48000.0;
|
||||
uint16_t spk_max = g_peak_spk;
|
||||
uint16_t hap_max = g_peak_hap;
|
||||
|
||||
@@ -316,32 +308,19 @@ void audio_loop() {
|
||||
if (b > hap_max) hap_max = b;
|
||||
}
|
||||
#if !DISABLE_SPEAKER_PROC
|
||||
{
|
||||
const float spk_l = raw[i * INPUT_CHANNELS] / 32768.0f * audio_gain;
|
||||
const float spk_r = raw[i * INPUT_CHANNELS + 1] / 32768.0f * audio_gain;
|
||||
// Rate-trim: emit `spk_ratio` output samples per input sample on average
|
||||
// (usually 1; occasionally 2 when trim>0, or 0 when trim<0). Zero-order
|
||||
// hold — at ppm-scale trims a single duplicated/dropped sample is inaudible
|
||||
// vs a full 480-sample buffer underrun.
|
||||
spk_acc += spk_ratio;
|
||||
int emit = (int)spk_acc;
|
||||
spk_acc -= emit;
|
||||
while (emit-- > 0) {
|
||||
audio_buf[audio_buf_pos++] = spk_l;
|
||||
audio_buf[audio_buf_pos++] = spk_r;
|
||||
if (audio_buf_pos == 480 * 2) {
|
||||
static audio_raw_element element{};
|
||||
memcpy(element.data, audio_buf, 480 * 2 * 4);
|
||||
if (queue_is_full(&audio_fifo)) {
|
||||
queue_try_remove(&audio_fifo,NULL);
|
||||
g_fifo_drops++;
|
||||
}
|
||||
if (!queue_try_add(&audio_fifo, &element)) {
|
||||
printf("[Audio] Warning: audio_fifo add failed\n");
|
||||
}
|
||||
audio_buf_pos = 0;
|
||||
}
|
||||
audio_buf[audio_buf_pos++] = raw[i * INPUT_CHANNELS] / 32768.0f * audio_gain;
|
||||
audio_buf[audio_buf_pos++] = raw[i * INPUT_CHANNELS + 1] / 32768.0f * audio_gain;
|
||||
if (audio_buf_pos == 480 * 2) {
|
||||
static audio_raw_element element{};
|
||||
memcpy(element.data, audio_buf, 480 * 2 * 4);
|
||||
if (queue_is_full(&audio_fifo)) {
|
||||
queue_try_remove(&audio_fifo,NULL);
|
||||
g_fifo_drops++;
|
||||
}
|
||||
if (!queue_try_add(&audio_fifo, &element)) {
|
||||
printf("[Audio] Warning: audio_fifo add failed\n");
|
||||
}
|
||||
audio_buf_pos = 0;
|
||||
}
|
||||
#endif
|
||||
float h_l = raw[i * INPUT_CHANNELS + 2] / 32768.0f * haptics_gain;
|
||||
|
||||
@@ -121,10 +121,6 @@ void config_valid() {
|
||||
body->controller_wakes_display = 1;
|
||||
printf("[Config] controller_wakes_display invalid, defaulting to 1 (on)\n");
|
||||
}
|
||||
if (body->speaker_rate_trim > 200) { // 0xFF erased / upgrade → 0 Hz (centered)
|
||||
body->speaker_rate_trim = 100; // 100 encodes 0 Hz; actual trim = stored - 100
|
||||
printf("[Config] speaker_rate_trim invalid, defaulting to 100 (0 Hz)\n");
|
||||
}
|
||||
if (body->config_version != CONFIG_VERSION) {
|
||||
body->config_version = CONFIG_VERSION;
|
||||
printf("[Config] Warning: Config may breaking change\n");
|
||||
|
||||
@@ -54,14 +54,6 @@ struct __attribute__((packed)) Config_body {
|
||||
// preserves the original "any controller activity wakes the screen"
|
||||
// behavior. Issues #8 (dim timeout never fired during play) and #9.
|
||||
uint8_t controller_wakes_display;
|
||||
// EXPERIMENTAL (audio/speaker-rate-trim branch): fine speaker clock-drift trim.
|
||||
// The DS5's DAC and the USB host's audio clock are independent ~48 kHz crystals;
|
||||
// the residual ppm mismatch slowly drifts the DS5's buffer and produces the
|
||||
// periodic crackle (#7). This nudges our delivered rate to 48000 + (trim-100) Hz
|
||||
// to null that drift. Stored 0..200, offset by 100 so an erased-flash 0xFF clamps
|
||||
// to 100 = 0 Hz (an exact no-op, byte-identical to pre-trim). Swept on the OLED
|
||||
// Settings screen with the D-pad ▶◀, 1 Hz/step. Default 100 (0 Hz).
|
||||
uint8_t speaker_rate_trim;
|
||||
};
|
||||
|
||||
struct __attribute__((packed)) Config {
|
||||
|
||||
+5
-13
@@ -130,7 +130,7 @@ constexpr int kLbModeHost = 8;
|
||||
constexpr int kNumLbModes = 9;
|
||||
|
||||
// Settings screen state
|
||||
constexpr int kNumSettingsItems = 18; // 8 fields + 3 auto-haptic + 2 screen-timeout + BT mic + Ctrl-wake + Spk-trim + Reset + Wipe
|
||||
constexpr int kNumSettingsItems = 17; // 8 fields + 3 auto-haptic + 2 screen-timeout + BT mic + Ctrl-wake + Reset + Wipe
|
||||
constexpr int kSettingsAutoHapEnaIdx = 8;
|
||||
constexpr int kSettingsAutoHapGainIdx = 9;
|
||||
constexpr int kSettingsAutoHapLpIdx = 10;
|
||||
@@ -138,9 +138,8 @@ constexpr int kSettingsScrDimIdx = 11;
|
||||
constexpr int kSettingsScrOffIdx = 12;
|
||||
constexpr int kSettingsBtMicIdx = 13;
|
||||
constexpr int kSettingsCtrlWakeIdx = 14;
|
||||
constexpr int kSettingsSpkTrimIdx = 15;
|
||||
constexpr int kSettingsResetIdx = 16;
|
||||
constexpr int kSettingsWipeSlotsIdx = 17;
|
||||
constexpr int kSettingsResetIdx = 15;
|
||||
constexpr int kSettingsWipeSlotsIdx = 16;
|
||||
Config_body settings_local{};
|
||||
int settings_sel = 0;
|
||||
bool settings_dirty = false;
|
||||
@@ -1600,12 +1599,6 @@ void settings_adjust(int delta) {
|
||||
}
|
||||
case 13: c.bt_mic_enable ^= 1; break; // BT mic on/off
|
||||
case 14: c.controller_wakes_display ^= 1; break; // controller activity wakes OLED on/off
|
||||
case 15: { // speaker_rate_trim stored 0..200 = -100..+100 Hz, 1 Hz/step
|
||||
int v = (int)c.speaker_rate_trim + delta;
|
||||
if (v < 0) v = 0; if (v > 200) v = 200;
|
||||
c.speaker_rate_trim = (uint8_t)v;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1709,9 +1702,8 @@ __attribute__((noinline)) void format_settings_item(int idx, char* line, size_t
|
||||
break;
|
||||
case 13: snprintf(line, n, "%s BT Mic %s", cur, c.bt_mic_enable ? "on" : "off"); break;
|
||||
case 14: snprintf(line, n, "%s CtrlWake %s", cur, c.controller_wakes_display ? "on" : "off"); break;
|
||||
case 15: snprintf(line, n, "%s SpkTrim %+dHz", cur, (int)c.speaker_rate_trim - 100); break;
|
||||
case 16: snprintf(line, n, "%s Reset to defaults", cur); break;
|
||||
case 17: snprintf(line, n, "%s Wipe all slots", cur); break;
|
||||
case 15: snprintf(line, n, "%s Reset to defaults", cur); break;
|
||||
case 16: snprintf(line, n, "%s Wipe all slots", cur); break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user