Commit Graph
2 Commits
Author SHA1 Message Date
MarcelineVPQandClaude Opus 4.7 4edcd20181 feat(oled): charge ETA, persistent lightbar, charging-aware idle ladder
Status screen: show an estimated time-to-full ("~43m") while charging,
self-calibrating from each 10% battery notch with Li-ion taper correction
(discard the partial plug-in step; 3-sample moving average; per-step weight
1.0/1.5/2.2 for bulk/80-90/90-100%). Shows "~--m" until the first full step.

Lightbar: the chosen mode + 4 favorites now persist to config flash and
stick across every screen (and through gameplay/audio). A single
lightbar_service() owns the LED via the persistent state[] block (new
state_set_led/state_get_led) with a host-override gate (g_lightbar_override)
so the host's AllowLedColor can't stomp a firmware-chosen mode. New HOST
passthrough mode (default) keeps the game in control of the LED out of the
box. The charging amber pulse (255,100,0) is folded in as top priority.

Idle ladder: keep the panel at the dim/dot tier (never full-off) while
charging so users stop unplugging to wake it (which reset the charge ETA).
Fix idle detection to deadzone stick jitter [120,140] + skip the counter
byte (idata[6]) so the dot tier engages with a controller connected
(mirrors bt.cpp's inactivity heuristic).

New Config_body fields: lightbar_mode + lb_fav_{r,g,b}[4].

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-23 19:38:51 -06:00
awalol 7bbe37ba1c refactor: unified controller state by state_mgr 2026-05-15 20:07:12 +08:00