fix: speaker noise. Thanks Junhoo (@1220951120)

This commit is contained in:
awalol
2026-04-26 14:07:05 +08:00
parent 2fb3c2f90b
commit fe1c1cd6a5
3 changed files with 24 additions and 11 deletions
+1 -1
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@@ -55,7 +55,7 @@ target_include_directories(wdl_resampler PUBLIC
) )
# Opus # Opus
set(OPUS_FIXED_POINT ON) #set(OPUS_FIXED_POINT ON)
add_subdirectory(lib/opus) add_subdirectory(lib/opus)
target_compile_options(wdl_resampler PRIVATE -fsigned-char) target_compile_options(wdl_resampler PRIVATE -fsigned-char)
+2 -2
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@@ -15,10 +15,9 @@
- 开启麦克风静音为禁用静默断连 - 开启麦克风静音为禁用静默断连
# 当前问题: # 当前问题:
当前无,待反馈 - 声音有点小卡顿
# 未来计划 # 未来计划
~~1. 耳机与扬声器支持~~ (pico 性能不够用于opus编码)
# 编译 # 编译
需要将pico sdk里面的tinyusb版本升级到最新 需要将pico sdk里面的tinyusb版本升级到最新
@@ -26,3 +25,4 @@
# 致谢 # 致谢
- [rafaelvaloto/Pico_W-Dualsense](https://github.com/rafaelvaloto/Pico_W-Dualsense) - 灵感来源 - [rafaelvaloto/Pico_W-Dualsense](https://github.com/rafaelvaloto/Pico_W-Dualsense) - 灵感来源
- [egormanga/SAxense](https://github.com/egormanga/SAxense) - 震动报文 - [egormanga/SAxense](https://github.com/egormanga/SAxense) - 震动报文
- [https://controllers.fandom.com/wiki/Sony_DualSense](https://controllers.fandom.com/wiki/Sony_DualSense) 数据报文结构
+21 -8
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@@ -30,13 +30,12 @@ alignas(8) static uint32_t audio_core1_stack[8192];
queue_t audio_fifo; queue_t audio_fifo;
queue_t opus_fifo; queue_t opus_fifo;
struct audio_raw_element { struct audio_raw_element {
int16_t data[480 * 2]; float data[512 * 2];
}; };
struct opus_element { struct opus_element {
uint8_t data[200]; uint8_t data[200];
}; };
void audio_loop() { void audio_loop() {
// 1. 读取 USB 音频数据 // 1. 读取 USB 音频数据
if (!tud_audio_available()) return; if (!tud_audio_available()) return;
@@ -48,18 +47,18 @@ void audio_loop() {
return; return;
} }
static int16_t audio_buf[480 * 2]; static float audio_buf[512 * 2];
static uint audio_buf_pos = 0; static uint audio_buf_pos = 0;
// 2. 从4ch中提取ch3/ch4,转换为float输入重采样器 // 2. 从4ch中提取ch3/ch4,转换为float输入重采样器
WDL_ResampleSample *in_buf; WDL_ResampleSample *in_buf;
int nframes = resampler.ResamplePrepare(frames, OUTPUT_CHANNELS, &in_buf); int nframes = resampler.ResamplePrepare(frames, OUTPUT_CHANNELS, &in_buf);
for (int i = 0; i < nframes; i++) { for (int i = 0; i < nframes; i++) {
audio_buf[audio_buf_pos++] = raw[i * INPUT_CHANNELS]; audio_buf[audio_buf_pos++] = raw[i * INPUT_CHANNELS] / 32768.0f;
audio_buf[audio_buf_pos++] = raw[i * INPUT_CHANNELS + 1]; audio_buf[audio_buf_pos++] = raw[i * INPUT_CHANNELS + 1] / 32768.0f;
if (audio_buf_pos == 480 * 2) { if (audio_buf_pos == 512 * 2) {
audio_raw_element element{}; audio_raw_element element{};
memcpy(element.data,audio_buf,480 * 2 * 2); memcpy(element.data,audio_buf,512 * 2 * 4);
if (queue_is_full(&audio_fifo)){ if (queue_is_full(&audio_fifo)){
queue_try_remove(&audio_fifo,NULL); queue_try_remove(&audio_fifo,NULL);
} }
@@ -115,6 +114,8 @@ void audio_loop() {
}else { }else {
memcpy(pkt + 79,opus_element.data,200); memcpy(pkt + 79,opus_element.data,200);
} }
}else {
printf("[Audio] Warning: opus_fifo is empty\n");
} }
bt_write(pkt, sizeof(pkt)); bt_write(pkt, sizeof(pkt));
@@ -133,6 +134,7 @@ void audio_init() {
} }
static OpusEncoder *encoder; static OpusEncoder *encoder;
static WDL_Resampler resampler_audio;
void core1_entry() { void core1_entry() {
int error = 0; int error = 0;
@@ -145,12 +147,23 @@ void core1_entry() {
opus_encoder_ctl(encoder,OPUS_SET_BITRATE(200 * 8 * 100)); opus_encoder_ctl(encoder,OPUS_SET_BITRATE(200 * 8 * 100));
opus_encoder_ctl(encoder,OPUS_SET_VBR(false)); opus_encoder_ctl(encoder,OPUS_SET_VBR(false));
opus_encoder_ctl(encoder,OPUS_SET_COMPLEXITY(0)); opus_encoder_ctl(encoder,OPUS_SET_COMPLEXITY(0));
resampler_audio.SetMode(true,0,false);
resampler_audio.SetRates(51200,48000);
resampler_audio.SetFeedMode(true);
while (true) { while (true) {
audio_raw_element audio_element{}; audio_raw_element audio_element{};
queue_remove_blocking(&audio_fifo,&audio_element); queue_remove_blocking(&audio_fifo,&audio_element);
// 将 512 frames 重采样成 480 frames 以解决噪音问题。感谢 @Junhoo
WDL_ResampleSample *in_buf;
int nframes = resampler_audio.ResamplePrepare(512, 2, &in_buf);
for (int i = 0; i < nframes * 2;i++) {
in_buf[i] = audio_element.data[i];
}
WDL_ResampleSample out_buf[200];
resampler_audio.ResampleOut(out_buf,nframes,480,2);
opus_element opus_element{}; opus_element opus_element{};
(void)opus_encode(encoder,audio_element.data,480,opus_element.data,200); (void)opus_encode_float(encoder,out_buf,480,opus_element.data,200);
if (queue_is_full(&opus_fifo)) { if (queue_is_full(&opus_fifo)) {
queue_try_remove(&opus_fifo,NULL); queue_try_remove(&opus_fifo,NULL);
} }