set buffer length
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+10
-9
@@ -14,6 +14,7 @@
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#define REPORT_SIZE 142
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#define REPORT_ID 0x32
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#define VOLUME_GAIN 2
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#define BUFFER_LENGTH 55
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static WDL_Resampler resampler;
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static uint8_t reportSeqCounter = 0;
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@@ -23,7 +24,7 @@ void audio_loop() {
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// 1. 读取 USB 音频数据
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if (!tud_audio_available()) return;
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int16_t raw[1024]; // 48000 / 3000 = 16, 64 * 16 = 1024
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int16_t raw[192]; // 48000 / 3000 = 16, 64 * 16 = 1024
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uint32_t bytes_read = tud_audio_read(raw, sizeof(raw));
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int frames = bytes_read / (INPUT_CHANNELS * sizeof(int16_t));
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if (frames == 0){
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@@ -32,16 +33,16 @@ void audio_loop() {
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// 2. 从4ch中提取ch3/ch4,转换为float输入重采样器
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WDL_ResampleSample *in_buf;
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int nsamples = resampler.ResamplePrepare(frames, OUTPUT_CHANNELS, &in_buf);
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int nframes = resampler.ResamplePrepare(frames, OUTPUT_CHANNELS, &in_buf);
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for (int i = 0; i < nsamples; i++) {
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for (int i = 0; i < nframes; i++) {
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in_buf[i * 2] = (WDL_ResampleSample) raw[i * INPUT_CHANNELS + 2] / 32768.0f;
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in_buf[i * 2 + 1] = (WDL_ResampleSample) raw[i * INPUT_CHANNELS + 3] / 32768.0f;
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}
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// 3. 48kHz -> 3kHz 重采样
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WDL_ResampleSample out_buf[SAMPLE_SIZE]; // 64 floats = 32帧 × 2ch
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int out_frames = resampler.ResampleOut(out_buf, nsamples, SAMPLE_SIZE / OUTPUT_CHANNELS, OUTPUT_CHANNELS);
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int out_frames = resampler.ResampleOut(out_buf, nframes, SAMPLE_SIZE / OUTPUT_CHANNELS, OUTPUT_CHANNELS);
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static int8_t haptic_buf[SAMPLE_SIZE];
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static int haptic_buf_pos = 0;
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@@ -63,11 +64,11 @@ void audio_loop() {
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pkt[2] = 0x11 | (1 << 7);
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pkt[3] = 7;
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pkt[4] = 0b11111110;
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pkt[5] = 0;
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pkt[6] = 0;
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pkt[7] = 0;
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pkt[8] = 0;
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pkt[9] = 0xFF;
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pkt[5] = BUFFER_LENGTH;
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pkt[6] = BUFFER_LENGTH;
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pkt[7] = BUFFER_LENGTH;
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pkt[8] = BUFFER_LENGTH;
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pkt[9] = BUFFER_LENGTH; // buffer length
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pkt[10] = packetCounter++;
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pkt[11] = 0x12 | (1 << 7);
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pkt[12] = SAMPLE_SIZE;
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