feat: add DISABLE_SPEAKER_PROC build flag
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+4
-1
@@ -118,6 +118,7 @@ void audio_loop() {
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pkt[11] = 0x12 | 0 << 6 | 1 << 7;
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pkt[12] = SAMPLE_SIZE;
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memcpy(pkt + 13, haptic_buf, SAMPLE_SIZE);
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#if !DISABLE_SPEAKER_PROC
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pkt[77] = (plug_headset ? 0x16 : 0x13) | 0 << 6 | 1 << 7; // Speaker: 0x13
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// L Headset Mono: 0x14
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// L Headset R Speaker: 0x15
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@@ -126,7 +127,7 @@ void audio_loop() {
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critical_section_enter_blocking(&opus_cs);
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memcpy(pkt + 79, opus_buf, 200);
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critical_section_exit(&opus_cs);
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#endif
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bt_write(pkt, sizeof(pkt), true);
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haptic_buf_pos = 0;
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}
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@@ -137,9 +138,11 @@ void audio_init() {
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resampler.SetRates(48000, 3000);
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resampler.SetFeedMode(true);
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resampler.Prealloc(2, 24, 6);
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#if !DISABLE_SPEAKER_PROC
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queue_init(&audio_fifo, sizeof(audio_raw_element), 2);
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critical_section_init(&opus_cs);
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multicore_launch_core1_with_stack(core1_entry, audio_core1_stack, sizeof(audio_core1_stack));
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#endif
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}
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static OpusEncoder *encoder;
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